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Post by aquila on Dec 17, 2017 5:56:03 GMT
powers SKILL TREES AND LOGISTICS In the world of GotS, powers are gifts from Starclan that have been bonded to your cat's soul and they cannot be taken away by any means other than spiritually. These powers, traditionally, have been used to combat the harsh territory and natural disasters, but in a time of prosperity and peace, they have evolved to instead improve the quality of life for the clans. Powers are split up into two categories; elemental and spiritual. The Elemental power trees deal more with the four classic elements, such as water and fire, while the Spiritual power trees deal with more intangible substances, like time and identity. A cat can only be Elemental or Spiritual, but a leader is both once Starclan gives them their nine lives. Starclan chooses a cat's power set, and they can only be told apart by a cat's aura, which can be seen and recognized by a full leader. Thus, leader's can aptly pair cats with the same skill set.
The Clan's power sets are as follows:
Lightclan Elemental: Fire Spiritual: Light
Thicketclan: Elemental: Earth Spiritual: Space
Galeclan: Elemental: Air Spiritual: Time
Willowclan: Elemental: Water Spiritual: Identity
POWER TREES Cats are only imbued with Starclan's celestial power on the day of their apprentice ceremony, where the leaders preform a specific ritual. The rituals vary from culture to culture, but every ritual ends with a flicker of light originating from the chest of the newly-christened apprentice. When these cats gain their powers, they are able to learn specific skills that are unique to their power tree, but these skills are monitored closely to prevent powerplay. While apprentices cannot learn new skills other than the ones they already have, warriors can purchase new skills from the marketplace with money made from roleplay. The number of skills that cats can have at their age group is marked below;
Kits have no skills. Apprentices can have the first 3 skills in their respective power tree. Warriors can have the first 3 skills in their respective power tree and then progress. Medicine Cats can have the first 3 skills in their respective power tree and then progress. Deputies can have the first 3 skills in their respective power tree and then progress. Leaders can have the first 6 skills of their original power tree and can have 4 additional skills in the other power tree and progress onwards.
When a cat uses an ability from their power tree, they're eyes are illuminated by a ghostly white light.
LONERS AND POWERS Loners born without a clan will not have any powers at all unless they join a clan and receive a ceremony. However, a loner who was previously in a clan may have powers, and they may also progress in their skill tree.
MEL @ ADOXOGRAPHY
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Post by aquila on Dec 17, 2017 6:21:45 GMT
lightclan powers ELEMENTAL POWER TREE Lightclan's elemental power tree deals with the manipulation of fire and heat.
SKILL 1 Orb of Fire You are able to summon a tiny ball of fire in order to melt snow or heat yourself up in the colder moons. You can't burn anybody with this, but it can be used for convenience and comfort.
SKILL 2 Body Heat You are able to heat up the air around you and turn yourself into a space heater. With greater practice, you can shoot out jets of hot air from your body.
SKILL 3 Landmine You can create a little trap in the ground by using your abilities. Either you can set it off yourself, or it will explode with the pressure of anyone stepping on it. After a while, it will go away on it's own without any harm.
SKILL 4 Fire Manipulation You can now summon and manipulate fire at any place and at any time with little effort.
SKILL 5 Walking on Coals You can superheat the floor beneath you and give burns to anyone walking on it, but you are immune to it. The length and range of this ability depends on your skill level.
SKILL 6 Smokescreen You summon a flume of smoke that can obscure yourself from your enemy and also cause major fits of coughing. If the other cat stands in the smoke for too long, they can even grow burns or catch a case of blacklung.
SKILL 7 Steaming Hot You can easily boil water and control the steam that it gives off.
SKILL 8 Dragon Forme You can spontaneously combust and turn yourself into complete fire for a few seconds. How long you can stay like this depends on your skill, but being fire for too long can trap you like this. You are also susceptible to anything fire is weak to in this form.
SKILL 9 Grenade By focusing your attention on a specific area, you can create an explosion made of pure kinetic energy.
SKILL 10 Ooh, Burn You can spontaneously create burns on your opponent's body without creating fire. The intensity of the burn depends on your skill level.
SKILL 11 Obliterate You can make anything - or anyone - spontaneously combust and wither away. Lightclan has strictly prohibited anyone from using this ability on another cat in-character.
SKILL 12 Familiar Using your flame manipulation abilities, you can create a familiar made completely out of fire, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Ghost Light You create a flame that is invincible to anything, be it wind or water, and it can also burn through anything. You can keep this flame going as long as your energy allows you to.
SKILL 14 Volcanic Upheaval You can draw up magma from underneath the earth's crust and shoot it through the ground so that it causes it's own eruption. Doing this requires a lot of energy, and can instantly tire out a cat.
SPIRITUAL POWER TREE Lightclan's spiritual power tree deals with the manipulation of light.
SKILL 1 Potential Energy You are able to see and understand how energy works and flows around you. A more experienced user can understand the more intricate details of energy.
SKILL 2 Flashlight You can now, with your understanding of energy, create an actual beam of light that flows from your body.
SKILL 3 Transfer You can now draw energy away from plants or even other cats and infuse it with yourself or allies to make them stronger or give them more motivation and power.
SKILL 4 Will o' Wisp You can now coalesce your energy into an orb of pure light energy to illuminate darkness or lead the way.
SKILL 5 Reflection You can bend the light around you to create multiple mirrors, but maintaining more than one mirror can be very taxing for the inexperienced.
SKILL 6 Camouflague You are able to bend and manipulate the light around you so that you are invisible to the naked eye, but it is very hard to maintain while moving.
SKILL 7 5 Hour Energy You can now drastically absorb energy from other cats or yourself to fatigue them and then boost the energy of yourself or your peers.
SKILL 8 Flashbang You can drop a bomb of compressed energy. When it explodes, it lets out a flash of very bright light, which can briefly or permanently blind a cat, depending on the skill of the user.
SKILL 9 Solar Blade You gather energy from other places and compress it into a tangible claw-like blade that can slice into enemies and possibly burn them, depending on the intensity.
SKILL 10 Infusion You have the ability to draw energy from another cat's power and then infuse that energy into an object, such as taking a Lightclanner's fire powers to permanently heat up an object. The other powers are extremely diluted and weakened, however.
SKILL 11 Leech You create a bubble around you that can sap all living energy from a set radius. It takes a lot of energy to maintain, and the size of the radius depends on your skill.
SKILL 12 Familiar Using your light manipulation abilities, you can create a familiar made completely out of light, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Mind Control You can very briefly transfer your life force to another body in order to control that form. Even so, staying in another body for too long can make you lose a sense of identity and self and your thoughts will eventually merge with the thoughts of the body you controlled.
SKILL 14 Celestial Explosion You create a large, massive ball of raw, controlled energy and release it suddenly. Doing this is much like making a small sun explode and it can destroy everything around you, including yourself. Lightclan has strictly forbidden anyone from using this skill in character.
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Post by aquila on Dec 17, 2017 7:01:50 GMT
thicketclan powers ELEMENTAL POWER TREE Thicketclan's elemental power tree deals with the manipulation of plant life and earth.
SKILL 1 Through the Grapevine You can store memories, thoughts, and ideas in the roots of plants. These can be retrieved at any time, but they can also be heard by other Elemental Thistleclanners.
SKILL 2 Botany You are able to summon up any plant, flower, or fungus and bend them to your will.
SKILL 3 Telephone You can communicate directly with any Elemental Thistleclanner by sending your thoughts through the roots of plants. This can work for long distances with more experienced users.
SKILL 4 Trapeze You can summon strong, sturdy vines to do anything you want. These vines can do anything, like rise up to protect you from attacks or allow you to swing from branch to branch.
SKILL 5 Chameleon You can summon various plants, vines, and trees to cover yourself in a natural camouflage.
SKILL 6 Absorb You are able to leech life from the plants and life around you to give yourself more energy and strength. Be careful however, because absorbing too much energy from the world can leave you nauseous, fatigued, and with a migraine.
SKILL 7 Quicksand You can change the viscosity of the earth below you, such as liquefying dirt or solidifying magma. You are able to trap others with this ability.
SKILL 8 Rock Storm You can summon up a fleet of sharp, pointed rocks to fling at your opponent.
SKILL 9 Biochemistry You can genetically modify plants or even create new species of plants with your earthy knowledge. Theoretically, you could even make a giant Venus Fly Trap.
SKILL 10 Fissure You are able to raise a wave made of earth that you can ride over long distances or use in combat. Using this ability for a long time costs a lot of energy.
SKILL 11 Self-Modification You can turn yourself into any kind of earthy material for a short amount of time, such as rock, dirt, plant, or tree. You can phase through these things as well.
SKILL 12 Familiar Using your earth manipulation abilities, you can create a familiar made completely out of earth, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Forest's Curse You become one with a tree and give yourself access to all the flora around you. Now the entire forest is at your will, but staying like this for too long could permanently fuse you with the tree you merged with.
SKILL 14 Earthquake You summon up an earthquake that crack's the ground and can swallow up many cats in it's path. Using this can instantly fatigue you.
SPIRITUAL POWER TREE Thicketclan's spiritual power tree deals with the manipulation of space.
SKILL 1 Sensory Manipulation You are able to change the sensory feelings of any object. This does not change the object itself, but rather how others experience it. For example, you could could change the smell of a corpse flower to the smell of lavender, but it would still smell awful to anyone unaffected.
SKILL 2 Picnokinesis You can manipulate the density of an object to make it as light as feathers or as heavy as a tree. If you're more experienced, you can use this on yourself too.
SKILL 3 Phasing You can change an object to a solid, liquid, or gas state.
SKILL 4 Sculpting You can change the shape of a inanimate object.
SKILL 5 Ghost Mode You become intangible and can phase through anything, such as going through solid walls or trees.
SKILL 6 Paper Thin You leave the third dimension and flatten yourself to any surface your entire body can fit to. You can move along this surface freely, but your depth perception is nearly nonexistent. Any modification to the surface you're adhering to will show up on you as well.
SKILL 7 Hoard You can now open a pocket of empty space in which you can store objects or items in indefinitely. Your experience can affect the size of this pocket.
SKILL 8 Skeletal You can change the internal size of a hole but keep the external appearance in tact, such as making a tree hollow contain an entire clan territory. The size of this expansion depends on the skill of the user and how much time is spent expanding it.
SKILL 9 Vertigo You can manipulate gravity by lowering it, heightening it, or changing the direction of gravity, which can allow yourself to walk on vertical surfaces.
SKILL 10 Now you're thinking with portals! You can duplicate sections of space and allow yourself to walk through one side of a portal and come out in a completely different place.
SKILL 11 Forcefield You create a field around you that affects anything that comes in contact with a randomly generated ability from your roster.
SKILL 12 Elasticity Your body can become incredibly malleable and stretchy, allowing you to bend yourself into any shape imaginable.
SKILL 13 Mutational Survival You can change your form in such a way that will keep you alive, such a gills for underwater breathing or hollow bones for long falls, but you cannot modify yourself in a cosmetic way. Theoretically, you can survive anything with this, but it drains your energy severely.
SKILL 14 God-Tier You are able to create or erase matter. This ability drains you exhaustively and it is so taxing on your body that you can only use it once every season. While erasing matter is easy, affecting matter already in the world is incredibly difficult.
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Dec 17, 2017 18:15:43 GMT
Post by aquila on Dec 17, 2017 18:15:43 GMT
galeclan powers ELEMENTAL POWER TREE Galeclan's elemental power tree deals with the manipulation of wind and electricity.
SKILL 1 Current Surfing The awareness of currents held in the breeze are no longer invisible to you. You're able to produce slight electrical sparks, nothing that could do harm but enough to start the process of manipulation.
SKILL 2 Gust With the awareness of what is carried on the breeze, you're able to direct air currents around yourself. You won't be able to move a boulder anywhere, but it's a start.
SKILL 3 Electric Shield You're able to create a force field of sorts against objects that are thrown at you. This ranges the more experienced you become forcing back only small objects to being able to hold back larger and increased objects as you progress.
SKILL 4 Understanding You have a furthered understanding of wind and electric currents and can summon bigger gusts of wind and lightning.
SKILL 5 Electrify With your heightened understanding of conductivity, you are able to modify the heat of any inanimate object.
SKILL 6 Tailwind You can create stronger gusts of wind. You can move that boulder now, too!
SKILL 7 Discharge With your understanding of electricity at an anatomical level, you can now send out shocks that can paralyze or stun your enemy. With more experience, you can strengthen your paralysis and even target one limb.
SKILL 8 Magnetic Flux You can push objects away or pull them closer to you.
SKILL 9 Tornado The breezes you summon now aren't breezes anymore, but rather whirlwinds. With your newfound strength, you can push over trees and destroy landscapes. Even so, winds are hard to tame.
SKILL 10 Defibrillate You are now a master at controlling electricity. You have the power needed to completely stop another cat's heart with a jolt of electricity, but Galeclan has forbidden any cat from using this on another cat, no matter their clan. Of course, you can use this for plot reasons, but don't expect anyone to be happy.
SKILL 11 Autopsy As a master of conductivity and mass, you are now able to completely pick apart objects and even other cats by their individual parts. This is incredibly exhausting and it leaves you vulnerable to attacks. Galeclan has forbidden any cat from using this on another cat, no matter their clan. Of course, you can use this for plot reasons, but don't expect anyone to be happy.
SKILL 12 Familiar Using your electricity manipulation abilities, you can create a familiar made completely out of lightning, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Thunder You can now summon thunder storms out of thin air, complete with pouring rain and aggressive lightning. Depending on the strength of the cat, these can be controlled easily, but anything too big may get a mind of it's own.
SKILL 14 Icarus As a master of currents, air, and electricity, you can now use your powers to levitate on wind. This takes a lot of energy, so don't go flying too close to the sun.
SPIRITUAL POWER TREE Galeclan's spiritual power tree deals with the manipulation of time.
SKILL 1 Astrolabe You have a perfect sense of time and always know the exact time of day. You also know when a season may come, such as knowing how many days until new-leaf.
SKILL 2 Deja Vu You have a very vague sense of the future, such as knowing that you will meet someone important today, or that something very grave will happen soon. You also have the incredibility to gauge probability.
SKILL 3 Record Scratch You are able to reset any inanimate object to a stage in the past or fast-forward it's time without modifying the rest of time. For example, you could make a seed instantly grow into a flower, or make a cracked rock whole again by flashing it's time backwards.
SKILL 4 Record Scratch II You can now change time in a more substantial way, such as reverting a cat to a time before a sickness, or slowing down a mouse running.
SKILL 5 Temporal Displacement You can change the way you perceive time, by making it seem as if everything is moving really slowly or quickly. You can only do this for yourself.
SKILL 6 Freezeframe You are able to stop small things in time, such as rain drops, falling rocks, and fireballs.
SKILL 7 Environmental Memory You can look into the past and see what happened at your current location. With practice, you can look at the history of places you've been once before.
SKILL 8 Time Capsule You can send brief messages to yourself in the future, and they are received as a telepathic thought. With lots of practice, you can even send future messages to other cats. The less experienced you are and the farther in time you are trying to send the message, the more unintelligible it will be.
SKILL 9 Pause You can freeze time around you. You must concentrate very hard and you cannot move too much or else it will be broken.
SKILL 10 Foresight You can travel to any point in time in the next 24 hours, but you are intangible and frozen in this time.
SKILL 11 Life is Strange You can reverse time around 10 minutes in the past so that you can redo something. Using this too much is incredibly taxing and can cause migraines.
SKILL 12 Choose your own Adventure You can see all probabilities and outcomes of a single action by looking into the future.
SKILL 13 Lotus Time Capsule You turn your body into temporal portal in which an inanimate object can pass through, and then it is sent to a specific point in time. The farthest you can send something back is one year.
SKILL 14 One True Prophet You are able to look into the future and have a vision that is guaranteed to happen. The visions are very brief and nonspecific, and they may leave you with more questions than answers, but they will give you an idea of the future. The older and more experienced you are, the clearer your visions will be. You can use this ability to predict your own plots, but mods may choose to give visions to specific cats for future events.
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Dec 17, 2017 19:16:13 GMT
Post by aquila on Dec 17, 2017 19:16:13 GMT
willowclan powers ELEMENTAL POWER TREE Willowclan's elemental power tree deals with the manipulation of water and ice.
SKILL 1 Fish Out of Water You are able to walk on water. With enough practice, you can walk on water as easily as you walk on land.
SKILL 2 Poseidon You can lift and shape water to your will.
SKILL 3 Molecular Phasing You change the physical state of water, such as turning it into a solid or a gas.
SKILL 4 Aqua Blade You shape water into a sharp object made of ice. You can use this to lash at enemies.
SKILL 5 Dive You craft a pocket of air around your head so that you can breathe underwater. With practice, you can even give other cats air pockets.
SKILL 6 Ice Rink You can freeze the ground under you to give your enemy an unstable playing field.
SKILL 7 Leech With your heightened understanding of water, you can sense the water all around you and pull it out of trees, plants, and other inanimate objects.
SKILL 8 Thick and Thin You can manipulate the viscosity of water to make it thick like honey or as thin as air.
SKILL 9 Helping Hand You can semi-solidify water to make it biting but fluid, and then attach it to your body like extra limbs. With practice, you can whip things with incredible accuracy and precision.
SKILL 10 Aqua jet You can now use a wave of water to propel you in any direction to give you an upper hand. With more experience, you may be able to fling enemies away as well.
SKILL 11 Leviathan You create a water monster by encasing yourself entirely in water. This takes a lot of concentration and energy, and being knocked out of your Leviathan makes it become a puddle.
SKILL 12 Scald Using your understanding of water, you send out a piping hot jet of ultra pressurized water. If you practice enough, you can even burn your opponent.
SKILL 13 Blizzard Under a rainstorm, you can turn water into ice and create instead a snowstorm.
SKILL 14 Puppeteer You can sense the blood within different animals and you can take control of them by manipulating their blood. This demands every bit of your concentration and a strong-willed being can break free. Willowclan has strictly forbidden anyone from using this ability on another cat, no matter their allegiance. You are free to use this for plot purposes, but not everyone will be happy about it in character!
SPIRITUAL POWER TREE Willowclan's spiritual power tree deals with the manipulation of identity and control of one's self.
SKILL 1 Aura You can see the soul of everyone around you, even the un-born. You can also decipher the powers of strangers, such as whether they belong to the Elemental or Spiritual power tree of their specific Clan.
SKILL 2 Emotional You have a strong control over your emotions and you can even make yourself feel different things without a catalyst.
SKILL 3 Control through the Soul I With your understanding of souls and identity, you can control small insects and mammals.
SKILL 4 Manipulation You can project different emotions on other cats, such as making a despaired cat feel joy.
SKILL 5 Control through the Soul II With your understanding of souls and identity, you can control medium-sized mammals, such as crows, snakes, and rabbits.
SKILL 6 Traumatic Projection Using your emotional manipulation knowledge, you can make another cat experience mental agony. When not used responsibly, this ability can cause mental damage to both he user and recipient.
SKILL 7 Control through the Soul III With your understanding of souls and identity, you can control large mammals, such as hawks, badgers, foxes, and cats.
SKILL 8 Truth Serum You can force anyone to tell you the truth to any question you have.
SKILL 9 Mimicry You can perfectly alter your voice to mimic any sound or voice you have heard before.
SKILL 10 Clairvoyant You are able to speak with the dead, and you can hear any of their voices at any time.
SKILL 11 Spectral Nightmare You can give nightmares to any animal that is asleep.
SKILL 12 Control through the Soul IV You can now control multiple animals, and with practice, you can control larger ones too. This takes every ounce of concentration you have and you have limited control over your subjects.
SKILL 13 Hex You are able to plant any emotion in the head of a cat at any time, such as incredible fear or severe depression. This is mentally taxing and only works for a shrot period.
SKILL 14 Phantom Revival You are able to revive a dead animal briefly to do your bidding. These animals can be no larger than a fox and the user must maintain constant visual contact to keep up the possession.
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