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May 13, 2018 20:03:06 GMT
Post by aquila on May 13, 2018 20:03:06 GMT
application disclaimer There's a reason this is only called a skeleton; there's no meat and muscle on it yet! Of course, you can just leave it like this, but feel free to pretty it up and add new sections to it as long as everything that is required is still there. Be sure to pertain to site rules and character creation rules when making your character!
THE CODE:
[b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Clan:[/b] [b]Rank:[/b] [b]Power Tree:[/b] out of elemental or spiritual. [b]Skills:[/b] you can either list every skill your cat has at this poinnt (which can found in the powers thread on the information board), or you could put down '__/14'.
[b]Apprentice:[/b] if applicable [b]Mentor:[/b] if applicable
[b]Appearance:[/b] you can put an image at the top, make a paragraph, or both.
[b]Personality:[/b] you can list traits, make a paragraph or two, or do both.
[b]History:[/b] be sure not to drop names of family members so that new members aren't restricted to what names they can choose. MEL @ ADOXOGRAPHY
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May 13, 2018 19:53:06 GMT
Post by aquila on May 13, 2018 19:53:06 GMT
tryouts HIGH POSITION TRYOUTS If you'd like for your cat to become a high position for the site, post here. It is not first come first serve, and we will instead be choosing the best suited and most dedicated. It's highly likely that the leaders of the clans will become trusted moderators as well. Please have your cat accepted before posting here. Thanks!
THE CODE:
[b]username:[/b] [b]cat's name:[/b] [b]gender:[/b] [b]age:[/b] take note that this number should be above 30 moons for any position. [b]clan:[/b] [b]position wanted:[/b] [b]personality:[/b] [b]appearance:[/b] [b]history:[/b]
[b]what is your activity level?:[/b] [b]how do you feel about becoming a mod?:[/b] MEL @ ADOXOGRAPHY
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Dec 18, 2017 23:10:27 GMT
Post by aquila on Dec 18, 2017 23:10:27 GMT
SUFFIXES
B
Bee Belly Berry Bird Blossom Branch Breeze Briar Bright Brook Burr Burrow Bush
C
Claw Cloud Creek
D
Dapple Dawn Dusk Dust
E
Ear Eye Eyes
F
Face Fall Fang Feather Fern Fire Fish Flame Flight Flower Foot Frost Fur
G
Gorse
H
Heart
I
Ice
L
Leaf Leap Leg Light
M
Mask Mist Moon Mouse Muzzle
N
Needle Nose
P
Pad Peak Pelt Petal Pool Poppy Pounce Puddle
R
Rose Runner
S
Scar Seed Shade Shadow Shell Shine Skip Sky Slip Snout Snow Song Speck Speckle Spirit Splash Spot Spots Spring Stalk Stem Step Stone Storm Stream Strike Stripe
T
Tail Talon Thistle Thorn Throat Tooth Tuft
W
Water Watcher Weed Whisker Whisper Willow Wind Wing Wish
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Post by aquila on Dec 18, 2017 3:44:15 GMT
Prefixes
A
Acorn Adder Alder Amber Ant Apple Arch Ash Aspen
B
Badger Bark Bee Beech Beetle Berry Birch Bird Black Blaze Blizzard Bloom Blossom Blue Bluebell Boulder Bounce Bracken Brave Breeze Briar Bright Brindle Bristle Brook Broken Brown Buzzard
C
Cedar Cherry Chive Cinder Cinnamon Cloud Clover Coal Cone Copper Creek Crooked Crouch Crow Curl Curly Cypress
D
Daisy Dapple Dandelion Dark Dawn Deer Dew Doe Dove Drift Drizzle Duck Dusk Dust
E
Eagle Ebony Echo Eel Ember
F
Fallen Fallow Fawn Feather Fennel Fern Fidget Fin Finch Fire Flail Flame Flash Flint Flower Fly Fox Freckle Fringe Frog Frond Frost Fuzzy
G
Grass Golden Goose Gorse Gravel Gray Green Gull
H
Hail Hare Hatch Haven Hawk Hay Hazel Heather Heavy Heron Hickory Hollow Holly Honey Hoot Hope Hound
I
Ice Ivy
J
Jagged Jay Jump Juniper
K
Kestrel Kink
L
Lake Larch Lark Leaf Leopard Lichen Light Lily Lightning Lion Little Lizard Log Long Loud Low
M
Mallow Maple Marigold Marsh Meadow Midge Milk Minnow Mint Mist Mistle Misty Mole Moon Morning Moss Mossy Moth Mottle Mouse Mud Mumble
N
Nectar Needle Nettle Newt Night Nut
O
Oak Oat Olive One Otter Owl
P
Pale Parsley Patch Pear Pebble Perch Petal Pigeon Pike Pine Plum Pod Pool Poppy Pounce Prickle Primrose Puddle
Q
Quail Quick
R
Rabbit Ragged Rain Rat Raven Red Reed Ripple River Roach Robin Rock Rose Rowan Rubble Running Rush Russet Rye
S
Sage Sand Sandy Scorch Seed Sedge Shade Shadow Sharp Sheep Shell Shining Shiver Shrew Shy Silver Skunk Sky Slate Sleek Slight Sloe Small Smoke Snail Snip Snake Sneeze Snow Soft Song Soot Sorrel Spark Sparrow Speckle Spider Spike Splash Spotted Squirrel Stag Starling Stem Stoat Stone Storm Strike Stumpy Sun Sunny Swallow Sweet Swift
T
Tall Talon Tangle Tansy Tawny Thistle Thorn Thrush Thunder Tiger Timber Tiny Toad Torn Trout Tumble Turtle Twig
V
Vine Violet Vixen Vole
W
Wasp Wave Weasel Web Weed Wet Whisker White Whorl Wild Wind Wish Wolf Wooly Wren
Y
Yarrow Yellow Yew
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Post by aquila on Dec 18, 2017 3:05:34 GMT
items and perks When you'd like to make a purchase, make a new thread in this board that states all the perks that you are buying and how much money all of it costs cumulatively. When your transaction is complete, a staff member will post in your thread and tell you so.CHARACTER PERKS New Character: $100. You only have to pay for a new character once you have gone above the free ten character limit.
Appearance Changer: $250. You are able to completely edit and change your character's appearance on their character sheet.
New Skill: $400. A character of your choice can progress to the next skill on their skill tree.
Blue Eyes: $400. You are able to give blue eyes to a cat with no white on their pelt.
Power Changer: $500. You are able to change a character's power tree in terms of Elemental or Spiritual. You can do this for any character.
Male Tortoiseshell: $550. You can make a male tortoiseshell cat. They will be infertile.
Sex Changer: $600. You can change the assigned sex of a character. This will not affect their gender but it will affect whether they can give birth or not.
Age Up: $800. You can age up your kit to apprentice or apprentice to warrior without finishing a thread with them first.
Warrior Name Customization: $800. You can choose your apprentice's warrior name yourself.LITTER PERKS Kitten Power Modifier: $250. You can change the power of a future kitten.
Kitten Sex Modifier: $250. You can change the assigned sex of a future kitten.
Kitten Appearance Modifier: $250. You can change the appearance of a future kitten.
Extra Kitten: $400. You can add an extra kitten to a litter.
Stillborn Revival: $600. You can revive a single stillborn in a litter.
Mutation Removal: $600. You can remove a mutation from a kitten in a litter.
Mutation Modifier: $600. You can add any mutation of your choice to a kitten in your litter.
Multi-Fathered Litter: $600. Allows your cat to have multiple fathers in a single litter.
NPC Litter: $600. Allows your cat to have a litter fathered by a non-playable character.
Basic Litter Manipulation: $800. You are able to choose the gender and powers of all the kittens in your litter.
Complete Litter Manipulation: $1000. You are able to completely sculpt your litter by choosing how many kittens there are, their appearances, genders, powers, and mutations. The litter size cannot exceed six.
MEL @ ADOXOGRAPHY
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Dec 17, 2017 22:13:08 GMT
Post by aquila on Dec 17, 2017 22:13:08 GMT
rules GENERAL RULES 1) Please keep drama at a minimum. If you have a problem with someone in the roleplay, speak with them privately, and if it escalates, privately contact a staff member.
2) Do not spam.
3) We run on a three strike system. If you break a rule, we will give you a strike. Three strikes and we will ban you for a month. Appeals to rejoin will be taken on a case by case basis.
4) We hold monthly activity checks. This is to make sure clans are not overpopulated by inactive characters.
5) Please inform us about inactivities. If you inform us in advance about you being inactive in the time of an activity check, you will be exempt from it.
6) Inform us about rule breaks privately. If you see someone breaking the rules, contacts a staff member but don't call them out publicly.
7) One account per person.
8) The rest of Proboards rules apply.CHARACTER RULES 1) Fill out the character sheet completely. You can find the character sheet in our APPLICATION SKELETON.
2) No sparkle cats. Your character's colors must be realistic for a cat. Your character can only have blue eyes if they have white markings on their fur.
3) No godmodding, Mary Sues/Gary Stus, or unrealistic traits. The powers listed in our POWERS post were described in a way so that no god-modding is possible if you stick to their guidelines. Make sure to give your characters a balance of positive and negative traits, as well as weaknesses and strengths.
4) There is no character limit. However, characters after the initial free 10 characters cost in-game money.
5) Rape, sexual assault, necrophilia, pedophilia, and incest are strictly forbidden. Any references alluding to these will result in a punishment anywhere from a strike to an immediate kick.
6) Leaders will chose warrior names and mentors. This will happen as long as your character starts out as a kitten or apprentice in roleplay. If your kitten or apprentice needs a name change, or if your apprentice has found a mentor, post in the ceremony requests in your clan's announcement board.
7) Any LGBTQ+ are welcome. Feel free to make your character any gender or sexuality.
8) The clans follow the Warrior's Code. Your character may break these rules, but that does not mean that the clans will be happy about it.
9) No explicit content. Fade to black applies here. If you are unsure what constitutes as explicit content, contact the staff.
MEL @ ADOXOGRAPHY
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Dec 17, 2017 22:06:00 GMT
Post by aquila on Dec 17, 2017 22:06:00 GMT
relationships RULES While we know that relationships do not always follow a set guideline, we do have a few rules to keep the site friendly and comfortable.
1) Both cats must be at least 18 moons old before they can apply to roll for a litter. Accidental litters are also allowed.
2) A she-cat can only have 3 litters in her lifetime.
3) To apply for a litter roll, you must provide a thread between your two characters that has 10 posts in it.
4) A she-cat must wait until all of her kittens are apprentices to become pregnant again.
5) Your cat can have a surrogate in case of same-gender pairings or infertility. While the two cats in the pair must wait until their kittens are apprentices, the surrogate only has to wait for two weeks until they can either surrogate again or have a litter of their own.
6) Forbidden litters are allowed, but there can only be three in one month. When that limit is reached, it will be updated in the bans thread in the character creation board and it will also be mentioned in the kitten roll board.
7) In order to request a kitten roll, post a thread in the kitten rolls board using the template that is given, and a staff member will get to you as soon as possible.
8) Most kitten rolls are completely random. These rolls will determine the gender, power, and appearance of your kittens, and it will also take into account various different defects and the rate of stillborns.[div align="center"][div][div align="center"][font size="1"]credits to @rx for the template[/font][/div] [attr="class","body"][div][attr="class","header1"]CHARACTER NAME[/div][img style="max-width:100%;" alt="" src="https://lh3.googleusercontent.com/proxy/dbdtvByM6xwTPRFpfBBAKcJcnA215Q3CgzwzUUu46C2695O0SS28z_ovhznom2DyzGuR_aOplcElyZbtXsgSV0oN2-TtDBXXKGDax7Jl-nMHuzfy1t-ub9HGeLF3uf0y_Q"] [div][attr="class","header2"]OVERVIEW[/div] [b]» NAME:[/b] (Your name.) [b]» ALIAS:[/b] (Things such as: “The Symbol of Peace” or “The Flame Hero”, or any other alias your character may go by.) [b]» AGE:[/b] (How old are you? If starting out as a student, your character will be 15-16 years old unless they have an in-character, IC, reason to be older. All students start as first years.) [b]» GENDER:[/b] (Self-explanatory.) [b]» SEXUALITY:[/b] (Sexual orientation.) [b]» AFFILIATION:[/b] (Hero? Villain? Vigilante? Civilian?) [b]» HERO/VILLAIN/VIGILANTE NAME:[/b] (Self-explanatory. Every good Hero, Villain or Vigilante needs a recognizable and memorable name. All Might, Endeavor, Edgeshot, etc. Take a look at our Who Plays Who to see all taken Cool Names and quirks, too.) [b]» RANK:[/b] (For those starting with rank claims, please put down the rank in which you have claimed. Otherwise, this will be Student/Sidekick/Scoundrel/Knight/Community Member. ) [b]» CLASS:[/b] (Delete this field if you are not a Student. If you are, take a look at our Class Roster. Beginning characters can only start off as first years, such as 1-A, 1-B, etc.)
[div][attr="class","body"][div][attr="class","header2"]PERSONALITY[/div] [table style="width:450px;"][tbody][tr][td style="padding:3px;"][b]» POSITIVE TRAITS:[/b][blockquote][b][font color="1A7E4C"]✔[/font][/b] List [b][font color="1A7E4C"]✔[/font][/b] Four [b][font color="1A7E4C"]✔[/font][/b] Positive [b][font color="1A7E4C"]✔[/font][/b] Traits [/blockquote][/td][td style="padding:3px;"][b]» NEGATIVE TRAITS:[/b][blockquote][b][font color="c93232"]✘[/font][/b] List [b][font color="c93232"]✘[/font][/b] Four [b][font color="c93232"]✘[/font][/b] Negative [b][font color="c93232"]✘[/font][/b] Traits [/blockquote][/td][/tr][tr][td style="padding:3px;"][b]»LIKES:[/b][blockquote][b][font color="1A7E4C"]✔[/font][/b] List [b][font color="1A7E4C"]✔[/font][/b] Four [b][font color="1A7E4C"]✔[/font][/b] Likes [b][font color="1A7E4C"]✔[/font][/b] Here [/blockquote][/td][td style="padding:3px;"][b]»DISLIKES:[/b][blockquote][b][font color="c93232"]✘[/font][/b] List [b][font color="c93232"]✘[/font][/b] Four [b][font color="c93232"]✘[/font][/b] Dislikes [b][font color="c93232"]✘[/font][/b] Here [/blockquote][/td][/tr][/tbody][/table]
Put a small description of your character’s overall personality. This section should be a minimum of one paragraph, preferably two. Give us a solid insight into who your character is, internally and externally with others.
[div][attr="class","body"][div][attr="class","header2"]APPEARANCE[/div]
[b]» HEIGHT:[/b] Your character's height. [b]» WEIGHT:[/b] Your character's weight. [b]» EYE COLOR:[/b] Your character's eye color. [b]» HAIR COLOR:[/b] Your character's hair color, if applicable. [b]» SKIN COLOR:[/b] Your character's skin color. [b]» FACE CLAIM NAME:[/b] Your face claim's name. [b]» FACE CLAIM SERIES:[/b] Your face claim's series.
Use this space to describe your character's appearance. Pictures or linked images can be helpful additions.
[div][attr="class","body"][div][attr="class","header2"]HISTORY[/div]
Describe your character's history here. Like personality, it does not have to be excessively long, but it should give a decent enough idea as to who your character is and what they have been doing up to this current time. Your history will be read and reviewed to make sure everything makes sense and is sensible.This should be a minimum of 250 words.
When writing your history, think about all of the major events that took place to shape your character. Discuss their family life, their inspirations, their motivations, their struggles. Tell us what makes your character who they are.
[div][attr="class","body"][div][attr="class","header2"]ITEMS[/div]
This can include your character’s Hero / cool outfit, weaponry, convenience items and so forth - but note that weapons require an ability slot to be used with any real proficiency. These are more so items that are on your character’s direct person and have a personality to them, etc, for fun!
[div][attr="class","body"][div][attr="class","header2"]QUIRKS AND ABILITIES[/div]
[b]QUIRK NAME:[/b] (The name of your Quirk. Feel free to be as simple or as creative as possible with them.) [b]QUIRK TYPE:[/b] (Emitter? Transformation? Mutation?) [b]QUIRK RANK:[/b] (What is the ability ranking for your Quirk?) [b]QUIRK TIER:[/b] (Your Quirk's ability tier.)
[b]DESCRIPTION:[/b] (This is where the detail should come in. We would like you to be as specific and comprehensive as possible when it comes to detailing out your Quirk’s abilities. This section is significant, and alongside your Quirk’s drawbacks, will be the most scrutinized part of the application. We have a few basic guidelines to highlight how to make this process go smoother for all and how to get the most out of your character upon submission:
[ul type="disc"] [li]Detail the extent and range of your power the best you can. You can provide numbers for comparison and examples or visuals are always welcome! (ex: Strong enough to lift a large boulder with one hand)[/li] [li]You may have a max of three boons, or quirk advantages, to begin with. (ex: this mermaid mutation quirk user can self-regenerate, swim through storms and sing at supersonic frequencies). The more you have starting off with, max of three, the less powerful each component will be (see: dual-quirks).[/li] [li]When creating a quirk consider the rank at which you’re starting off with (see: Quirks page for more information). For example, when making a Novice or Beginner level quirk, it is best to start with a simple concept. This doesn’t mean that it has to be necessarily weak. It just means that you should save the more complex features for down the road. After all, you always want to have something to shoot for with your future upgrades![/li] [li]Carefully think about your cool downs entering the RP. (ex: Novice quirks generally have a 3/2 cooldown ratio. Three posts of active use. Two posts of down time.)[/li] [/ul]
For those hoping to submit a dual-quirk character, it’s highly recommended that you talk to staff beforehand to see if your idea will be feasible. Typical examples of dual-quirk include Half-Hot, Half-Cold or something like an animal mutation with a specific elemental power. Each component of the quirk will need its own drawbacks and be balanced, much the same as the “three boons” rule. Dual-quirk characters are not inherently stronger than their single-quirk peers.)
[b]DRAWBACKS:[/b] (These should be fair, reasonable, and most importantly related in some way to your Quirk. Remember that Quirks are a physical extension of your character’s body, meaning that overuse or overexertion can lead to severe harm to the body. Along with your Quirk’s description, this part of your application will be heavily examined as well. All quirk users can get headaches or fatigued if they overwork their power - how does this drawback relate specifically to your character? Drawbacks are separate from cooldowns.)
[div][attr="class","body"][div][attr="class","header2"]QUIRKS AND ABILITIES[/div]
(Any other abilities your character might have. Enhanced speed? Improved endurance? Are they trained in Muay Thai? Do they have enhanced eyesight or other senses? List them here! Keep in mind that these abilities have their rankings and descriptions just like Quirks.)
[b]ABILITY NAME:[/b] Your ability’s name. [b]ABILITY RANK:[/b] Your ability’s rank. [b]ABILITY TIER:[/b] Your ability’s tier. [b]ABILITY DESCRIPTION:[/b] This requires specific and measurable detail as to its power or function, but need not be as extensive as the quirk. Abilities differ from quirks in that they are not as versatile as a quirk, since that’s a character’s core essence, but can still be just as powerful as a quirk of the same rank!
[b][font size="5"]ONLY IF YOU ARE A STUDENT[/font][/b]
[b]ABILITY NAME:[/b] U.A. Life Alert [QS] [b]ABILITY TIER:[/b] Silver [b]ABILITY RANK:[/b] Intermediate [b]ABILITY DESCRIPTION:[/b] In light of past incidents where U.A. students have been targeted by villains and the growing unease within society, the school has finalized measures to further ensure student safety. This has resulted in the creation of the U.A. Life Alert, a device that serves to monitor the current health metrics of the students as well as provide them with instant access to teachers and heroes should trouble arise. With a simple touch or if their vitals drop to dangerous levels, a notification will be sent to U.A. servers as well as to the Heroes Association's Alert System. This alert will provide the heroes with updating GPS coordinates as well as continued monitoring of the student's health.
When utilized, this serves as an invitation for a player-controlled teacher or hero to enter into the thread. Alternatively, NPC teachers or heroes can arrive at the scene as well, should nobody accept the invitation.
The U.A. Life Alert comes in a variety of forms, which can be adjusted to suit the student's needs. The most common variation is a black wristband. These devices are made of a unique material that protects them from elemental damage as well as electronic-based interferences, such as hacking or EMPs. Alternatively, students can make use of these devices as training tools. They can monitor their heart rates and other health metrics. It is also handy in case of emergencies as it can provide medical officials with their necessary health information.
Note: As this item is mandatory for all students, this will not count towards any quirk or ability requirements your character may experience. For instance, this will not influence provisional license exam eligibility. Students that are caught removing their U.A. Life Alerts while off campus will undergo disciplinary measures, the most extreme of which could be expulsion. Teachers and heroes will only have access to medical information while the emergency function is active. Though they could request for your student to provide them with said information.
[div align="center"][b]PLAYED BY [i]OOC NAME[/i][/b][/div][/div][/div]
[newclass=.body]width:450px;margin:auto;text-align:justify;font-family:arial;font-size:14px;[/newclass] [newclass=.body b]color:#c93232[/newclass] [newclass=.header1]font:bold 40px Arial;width:390px;background:rgb(25,25,25);color:rgb(254, 254, 254);text-align:center;padding:30px;[/newclass] [newclass=.header2]font:bold 30px Arial;width:420px;background:rgb(25,25,25);margin:auto;color:rgb(254, 254, 254);text-align:center;padding:15px;[/newclass] MEL @ ADOXOGRAPHY
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Dec 17, 2017 21:45:33 GMT
Post by aquila on Dec 17, 2017 21:45:33 GMT
history A CATALYST Ages ago, there lived four clans peacefully in a land that had almost been shaped for them. Green-leaf was long, leaf-bare was mild, and no cat ever went hungry because of how abundant the land was. There was little war, disease was a memory, and every cat could easily list the reasons as to why they were content with life. It was an era of peace and prosperity.
The prosperity had to end at some point. On a fateful day in New-Leaf, many cats reported looking up at the sky and noticing streaks of fire flying over the sky. Many thought nothing of it, but as the streaks continued to color their sky red, panic began to bubble in their throats. The clans had no idea what to do; Starclan was silent, and no amount of asking and praying could make them explain what was going on. The cats began to dub it the Claws of the Dark Forest and full-blown hysteria took a hold of the clans, up until they heard a great thunderous crash sound in their territory. One of the streaks had fallen from the sky and pierced their land, ravaging the earth and tearing into rock and trees like a beast. Many more streaks fell that day, and many cats died from it, being crushed under unidentifiable objects that they could not have prevented.
The next week was a week full of natural disasters; there were blizzards, heat waves, thunder storms, day after day. The clans believed that Starclan was punishing them, and many cats left their clan to escape the land, while others stayed in hope that Starclan would save them. No help ever came, and the weather continued to fluctuate from extreme to extreme until the night of the gathering. No one came to the gathering out of fear, especially when they saw more streaks appear overhead and light up the night sky with angry talons of red. A newfound terror gripped the remaining survivors and they began to say goodbye to those that were still alive, for they feared for their lives.
Now, only one giant streak fell, and it landed in the spot of their gathering place. One cat from each clan was sent to investigate; Thicketflower from Forestclan, Willowheart from Shoalclan, Lightcloud from Cliffclan, and Galefeather from Meadowclan. When the party of brave heroes reached the site of destruction, each one took turns in trying to figure out the effects of the massive, steaming object embedded in the ground. Thicketflower, the bravest of them all, touched her nose to the surface of the objects rugged, multi-colored surface, and the other cats reported seeing her levitate off the ground and explode in a stream of pure light. Seeing that Thicketflower remained unharmed after the fact, Willowheart, Lightcloud, and Galefeather each did the same, and each experienced the same burst of light. Once affected, each found that they had abilities that they could not have possessed before. Thicketflower had incredible control over the plants around her, Willowheart could whisper to the water and make it bend to her every wish and will, Lightcloud could singe the trees around him with the click of his tongue, and Galefeather could bring forth winds and electricity to the likes of which no cat had ever seen before.
Shocked by their discoveries, each returned to their clans and made sure to spread their story to every cat would listen. The clans, inspired by these stories, travelled to the gathering place and touched their noses to the strange artifact, which they had named the Starstone. Each cat returned with abilities over the world around them, and some even returned with abilities that controlled the elements which they could not see. With these newfound abilities and a rigor that had never been ignited before, the clans worked together and used their abilities to push back the Armageddon and preserve the lives of those that were left. The cats who survived the entire ordeal went back into normal life with the new found sense of happiness and joy because they survived an event they never thought they would survive.
The next problem the new clans faced was the fact that their entire territory was destroyed. Smoke pealed from the cracked, broken earth in sheets and the ground had lifted and opened holes that could swallow cats whole. The remainder of the clans gathered together and they set of on an exodus, no body complaining and no body mourning those lost because they had escaped with their own lives. There would be time to make graves later.
A moon passed before the clans found a territory suitable for their needs, having followed a great star that Starclan had raised just for them. The new lands were lush and full of personality and character, because while they weren't perfect, they were unique and charming. The cats present divided themselves into four groups; the first group was made up of those who could control fire and light, and they settled in the north west. The second group could control water and identity, and they settled in the south. The third could control earth and space, and they went to settle in the south east. the last group could control air and time, and they settled in the north east. These new clans appointed the four cats who had initially touched the Starstone as leaders and they named their clans Lightclan, Willowclan, Thicketclan, and Galeclan respectively.
The clans live in a time of peace and prosperity now, but it's only a matter of time before something happens again.MEL @ ADOXOGRAPHY
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Dec 17, 2017 20:54:43 GMT
Post by aquila on Dec 17, 2017 20:54:43 GMT
the map TERRITORIES ORANGE TERRITORY - LIGHTCLAN: Lightclan's territory is made entirely of a very sparse pine forest. The trees are so far and few between that there are many patches of sunlight dappling the forest floor. This area is an ideal place for napping in the sun, if only because of how warm the sun shines here and how many clearings dot the landscape.
TURQUOISE TERRITORY - WILLOWCLAN: Willowclan territory is mostly flat and grassy, obscured only by a single, large river that runs through the middle of it. The clan is named for a grove of strong, tall willow trees that settle on the left of the river, while the clan's camp is to the right. In the southern part of the territory, the wetlands turn into marshlands.
DARK BLUE TERRITORY - THICKETCLAN: Thicketclan Territory is snuggled within the deepest forest and undergrowth the land has to offer. Their land is rocky, uneven, and hard to traverse, but the Thicketclan cats can easily jump from tree branch to tree branch and scale any boulder in their way. One can easily find rodents, birds, and amphibians here.
DARK GREEN TERRITORY - GALECLAN: Galeclan territory is made entirely of heather, sage, and patches of wildflowers. The home of the fast runners is made up of long stretches of land which allows Galeclanners to stretch their legs, along with fierce winds and frequent storms. Rabbits, birds, and rodents can be found easily here.
GRAY/LIGHT GREEN TERRITORY - NEUTRAL LANDS: The Neutral Lands are in the middle of all the territories, where not only Starclan's Council and the Moonflower sit, but also where loners, rogues, and kittypets can live and thrive. The neutral lands are a mix of deciduous and coniferous trees and various rivers seperating them from the clans.LANDMARKS 1) Lightclan Camp 2) Sun Caves 3) Ember Hills 4) Fallen birch 5) Thicketclan Camp 6) Ancient Hollow 7) The Burning Abyss 8) Sunny Grove 9) Galeclan Camp 10) Gnarled tree 11) The Warrens 12) Watchpoint 13) Willowclan Camp 14) The Marshlands 15) Flower Fields 16) Waters of Willowstar 17) Council of Starclan 18) The Stepping Stones 19) The Moonflower
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Dec 17, 2017 20:30:06 GMT
Post by aquila on Dec 17, 2017 20:30:06 GMT
the clans LIGHTCLAN APPEARANCES: Due to Lightclan's proximity to various volcanoes and heat, Lightclanners are often short-furred and long-faced. Their tails are commonly thin and their legs are often long and lithe. Along with this, Lightclan has grown to have very tough pawpads to better deal with their rough terrain and hot climate.
PERSONALITIES: Lightclanners are commonly jovial, calm, and friendly with a refined air about them. They obviously enjoy the finer things in life, but they are overall fiercely loyal and protective of their family. One paw out of line and Lightclanners are ready to go to war.
STEREOTYPES: The rest of the clans see Lightclanners as long, thin, arrogant cats who only care about appearance. Generally vain.
THICKETCLAN APPEARANCES: As a product of many trees and climbing drills, Thicketclanners are often sturdily built and slightly heavy-set. Common breeds are Norwegian Forest Cats, Siberians, and other such long-hair cats. Their neck of the woods can get more bitterly cold than any other territory so long, luxurious fur is seen as attractive.
PERSONALITIES: Thicketclanners put great emphasis on being strong in both a physical and mental sense. They, while always toning their climbing skills, enjoy mental challenges and anybody who knows a Thicketclanner knows that they can be counted on. They are notoriously trustworthy and even somewhat nice, in their own way.
STEREOTYPES: The rest of the clans see Thicketclanners as cold-loving brutes whose only desire is to be strong. Another stereotype is that they only care about their own clan.
GALECLAN APPEARANCES: Galeclanners are chiefly made up of angular, edgy facial shapes, short fur, and a streamlined body because of their moorland territory. Fur colors are often light and beige in order to better blend in with the meadow grasses. Their paws are often small.
PERSONALITIES: Galeclanners are fiercely dependent on Starclan, and thus, they are often the most peaceful clan out there. They commonly don't butt heads with anyone, but this leads to many clans walking all over them. Otherwise, most Galeclanners are intelligent and thoughtful and always give cats second-chances.
STEREOTYPES: Studious, hard-working, and philosophical pacifists with an obsession for Starclan. 'Boring'.
WILLOWCLAN APPEARANCES: Since most of Willowclan's territory is made up of river and water, and since their diets are made primarily of fish, Willowclanners often have glossy pelts and plump bellies. They typically have small muzzles, wide hind feet, and little webs between the toes after having been around water for so long.
PERSONALITIES: Willowclan primarily believes in being kind to everyone you meet unless you have a reason not to. Most Willowclanners are rather friendly, but beneath all of the somewhat ditzy, curious appearances, many Willowclanner have the capability to be needlessly cruel. It's best not to anger a Willowclanner.
STEREOTYPES: Annoyingly curious, oblivious, water-loving cats. Overly friendly to outsiders. Daft.
MEL @ ADOXOGRAPHY
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Dec 17, 2017 19:56:36 GMT
Post by aquila on Dec 17, 2017 19:56:36 GMT
stages AGES AND LOGISTICS KITTENS are born without powers given by Starclan, and are given names with the suffix of -kit. They only get their powers in a special ceremony at six moons of age. StarClan chooses whether they will be Elementally or Spiritually gifted. In order for kittens to become apprentices, they must complete one thread as a kitten with 10 posts in it. To be in a ceremony, a kitten must post in the Ceremony requests on their clan's announcements board. In order to receive their powers, the leader must only touch their nose to the kitten's to imbue them with StarClan.
APPRENTICES are given their powers at six moons of age and they are paired with a mentor that has the same power tree as them. Since no one can tell which power tree a cat has unless they are a Leader since the Leader can see the power flowing through them, the leader is the only one who can preform this ceremony. After the ceremony, the apprentice trains in their power, hunting, and fighting with their mentor, and it all culminates in a test. For apprentices to become a warrior, they must complete one train thread as an apprentice and then also complete one thread in which their mentor tests their skills. For apprentices to either get new mentors or get their warrior names, they must post in the ceremonies request thread on their clan's announcement board.
WARRIORS are commonly made warriors at 12 moons of age, or when their mentor believes them to have mastered their training. Once an apprentice becomes a warrior, they must preform a vigil on the night of their ceremony. From thenceforth, they are true warriors of their clan and they are obligated to care for their clanmates.
QUEENS are female warriors who have become pregnant. They pause their duties briefly so that they can give birth and care for their children until their kittens become apprentices. Queens and kittens are always put first in food shortages because they are the future of a clan.
MEDICINE CATS are often chosen at a young age to become a Medicine Cat Apprentice by the current Medicine Cat, but there are always exceptions. Medicine Cats are bound by duty to medically care for the cats of their clan, and as such, they cannot bear children due to the immense responsibility of being a Medicine Cat. Medicine Cats are also believed to be the closest to Starclan and they often receive visions. Medicine Cats can have either the Elemental or Spiritual power tree.
DEPUTIES are the second highest official in a clan and their duty is to carry out the orders of the Leader. The process in which a deputy is chosen depends on the clan, but they always take the place of the leader if they die or are absent.
LEADERS are the highest in command in a clan. When their leader died, they traveled to the Moonflower and received not only nine lives, but also the beginnings of another power tree. All Leaders have both Elemental and Spiritual power trees, and they gain the newfound ability to see which power trees other cats hold. The leader is responsible for keeping their clan safe and healthy, and they are also responsible for making kits into apprentices, and apprentices into warriors.
ELDERS the old and derelict of the clan. While elders are often warriors who retired due to their age, elders can also sometimes be young warriors who were too injured to continue their duties. Elders are oftentimes respected immensely for their wisdom and they are obligated to live a safe and happy life until they join Starclan.
LONERS, ROGUES, AND KITTYPETS are cats who are outside the clans and therefore cannot have any of the powers granted by an apprentice ceremony unless they have previously lived in a clan. If a loner, rogue, or kittypet joins a clan, they are allowed to have a ceremony to grant them powers.
Now, here on Guardians of the Stars, we do not have a set aging system. You are free to age your cats as you see fit.
MEL @ ADOXOGRAPHY
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Dec 17, 2017 19:16:13 GMT
Post by aquila on Dec 17, 2017 19:16:13 GMT
willowclan powers ELEMENTAL POWER TREE Willowclan's elemental power tree deals with the manipulation of water and ice.
SKILL 1 Fish Out of Water You are able to walk on water. With enough practice, you can walk on water as easily as you walk on land.
SKILL 2 Poseidon You can lift and shape water to your will.
SKILL 3 Molecular Phasing You change the physical state of water, such as turning it into a solid or a gas.
SKILL 4 Aqua Blade You shape water into a sharp object made of ice. You can use this to lash at enemies.
SKILL 5 Dive You craft a pocket of air around your head so that you can breathe underwater. With practice, you can even give other cats air pockets.
SKILL 6 Ice Rink You can freeze the ground under you to give your enemy an unstable playing field.
SKILL 7 Leech With your heightened understanding of water, you can sense the water all around you and pull it out of trees, plants, and other inanimate objects.
SKILL 8 Thick and Thin You can manipulate the viscosity of water to make it thick like honey or as thin as air.
SKILL 9 Helping Hand You can semi-solidify water to make it biting but fluid, and then attach it to your body like extra limbs. With practice, you can whip things with incredible accuracy and precision.
SKILL 10 Aqua jet You can now use a wave of water to propel you in any direction to give you an upper hand. With more experience, you may be able to fling enemies away as well.
SKILL 11 Leviathan You create a water monster by encasing yourself entirely in water. This takes a lot of concentration and energy, and being knocked out of your Leviathan makes it become a puddle.
SKILL 12 Scald Using your understanding of water, you send out a piping hot jet of ultra pressurized water. If you practice enough, you can even burn your opponent.
SKILL 13 Blizzard Under a rainstorm, you can turn water into ice and create instead a snowstorm.
SKILL 14 Puppeteer You can sense the blood within different animals and you can take control of them by manipulating their blood. This demands every bit of your concentration and a strong-willed being can break free. Willowclan has strictly forbidden anyone from using this ability on another cat, no matter their allegiance. You are free to use this for plot purposes, but not everyone will be happy about it in character!
SPIRITUAL POWER TREE Willowclan's spiritual power tree deals with the manipulation of identity and control of one's self.
SKILL 1 Aura You can see the soul of everyone around you, even the un-born. You can also decipher the powers of strangers, such as whether they belong to the Elemental or Spiritual power tree of their specific Clan.
SKILL 2 Emotional You have a strong control over your emotions and you can even make yourself feel different things without a catalyst.
SKILL 3 Control through the Soul I With your understanding of souls and identity, you can control small insects and mammals.
SKILL 4 Manipulation You can project different emotions on other cats, such as making a despaired cat feel joy.
SKILL 5 Control through the Soul II With your understanding of souls and identity, you can control medium-sized mammals, such as crows, snakes, and rabbits.
SKILL 6 Traumatic Projection Using your emotional manipulation knowledge, you can make another cat experience mental agony. When not used responsibly, this ability can cause mental damage to both he user and recipient.
SKILL 7 Control through the Soul III With your understanding of souls and identity, you can control large mammals, such as hawks, badgers, foxes, and cats.
SKILL 8 Truth Serum You can force anyone to tell you the truth to any question you have.
SKILL 9 Mimicry You can perfectly alter your voice to mimic any sound or voice you have heard before.
SKILL 10 Clairvoyant You are able to speak with the dead, and you can hear any of their voices at any time.
SKILL 11 Spectral Nightmare You can give nightmares to any animal that is asleep.
SKILL 12 Control through the Soul IV You can now control multiple animals, and with practice, you can control larger ones too. This takes every ounce of concentration you have and you have limited control over your subjects.
SKILL 13 Hex You are able to plant any emotion in the head of a cat at any time, such as incredible fear or severe depression. This is mentally taxing and only works for a shrot period.
SKILL 14 Phantom Revival You are able to revive a dead animal briefly to do your bidding. These animals can be no larger than a fox and the user must maintain constant visual contact to keep up the possession.
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Dec 17, 2017 18:15:43 GMT
Post by aquila on Dec 17, 2017 18:15:43 GMT
galeclan powers ELEMENTAL POWER TREE Galeclan's elemental power tree deals with the manipulation of wind and electricity.
SKILL 1 Current Surfing The awareness of currents held in the breeze are no longer invisible to you. You're able to produce slight electrical sparks, nothing that could do harm but enough to start the process of manipulation.
SKILL 2 Gust With the awareness of what is carried on the breeze, you're able to direct air currents around yourself. You won't be able to move a boulder anywhere, but it's a start.
SKILL 3 Electric Shield You're able to create a force field of sorts against objects that are thrown at you. This ranges the more experienced you become forcing back only small objects to being able to hold back larger and increased objects as you progress.
SKILL 4 Understanding You have a furthered understanding of wind and electric currents and can summon bigger gusts of wind and lightning.
SKILL 5 Electrify With your heightened understanding of conductivity, you are able to modify the heat of any inanimate object.
SKILL 6 Tailwind You can create stronger gusts of wind. You can move that boulder now, too!
SKILL 7 Discharge With your understanding of electricity at an anatomical level, you can now send out shocks that can paralyze or stun your enemy. With more experience, you can strengthen your paralysis and even target one limb.
SKILL 8 Magnetic Flux You can push objects away or pull them closer to you.
SKILL 9 Tornado The breezes you summon now aren't breezes anymore, but rather whirlwinds. With your newfound strength, you can push over trees and destroy landscapes. Even so, winds are hard to tame.
SKILL 10 Defibrillate You are now a master at controlling electricity. You have the power needed to completely stop another cat's heart with a jolt of electricity, but Galeclan has forbidden any cat from using this on another cat, no matter their clan. Of course, you can use this for plot reasons, but don't expect anyone to be happy.
SKILL 11 Autopsy As a master of conductivity and mass, you are now able to completely pick apart objects and even other cats by their individual parts. This is incredibly exhausting and it leaves you vulnerable to attacks. Galeclan has forbidden any cat from using this on another cat, no matter their clan. Of course, you can use this for plot reasons, but don't expect anyone to be happy.
SKILL 12 Familiar Using your electricity manipulation abilities, you can create a familiar made completely out of lightning, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Thunder You can now summon thunder storms out of thin air, complete with pouring rain and aggressive lightning. Depending on the strength of the cat, these can be controlled easily, but anything too big may get a mind of it's own.
SKILL 14 Icarus As a master of currents, air, and electricity, you can now use your powers to levitate on wind. This takes a lot of energy, so don't go flying too close to the sun.
SPIRITUAL POWER TREE Galeclan's spiritual power tree deals with the manipulation of time.
SKILL 1 Astrolabe You have a perfect sense of time and always know the exact time of day. You also know when a season may come, such as knowing how many days until new-leaf.
SKILL 2 Deja Vu You have a very vague sense of the future, such as knowing that you will meet someone important today, or that something very grave will happen soon. You also have the incredibility to gauge probability.
SKILL 3 Record Scratch You are able to reset any inanimate object to a stage in the past or fast-forward it's time without modifying the rest of time. For example, you could make a seed instantly grow into a flower, or make a cracked rock whole again by flashing it's time backwards.
SKILL 4 Record Scratch II You can now change time in a more substantial way, such as reverting a cat to a time before a sickness, or slowing down a mouse running.
SKILL 5 Temporal Displacement You can change the way you perceive time, by making it seem as if everything is moving really slowly or quickly. You can only do this for yourself.
SKILL 6 Freezeframe You are able to stop small things in time, such as rain drops, falling rocks, and fireballs.
SKILL 7 Environmental Memory You can look into the past and see what happened at your current location. With practice, you can look at the history of places you've been once before.
SKILL 8 Time Capsule You can send brief messages to yourself in the future, and they are received as a telepathic thought. With lots of practice, you can even send future messages to other cats. The less experienced you are and the farther in time you are trying to send the message, the more unintelligible it will be.
SKILL 9 Pause You can freeze time around you. You must concentrate very hard and you cannot move too much or else it will be broken.
SKILL 10 Foresight You can travel to any point in time in the next 24 hours, but you are intangible and frozen in this time.
SKILL 11 Life is Strange You can reverse time around 10 minutes in the past so that you can redo something. Using this too much is incredibly taxing and can cause migraines.
SKILL 12 Choose your own Adventure You can see all probabilities and outcomes of a single action by looking into the future.
SKILL 13 Lotus Time Capsule You turn your body into temporal portal in which an inanimate object can pass through, and then it is sent to a specific point in time. The farthest you can send something back is one year.
SKILL 14 One True Prophet You are able to look into the future and have a vision that is guaranteed to happen. The visions are very brief and nonspecific, and they may leave you with more questions than answers, but they will give you an idea of the future. The older and more experienced you are, the clearer your visions will be. You can use this ability to predict your own plots, but mods may choose to give visions to specific cats for future events.
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Post by aquila on Dec 17, 2017 7:01:50 GMT
thicketclan powers ELEMENTAL POWER TREE Thicketclan's elemental power tree deals with the manipulation of plant life and earth.
SKILL 1 Through the Grapevine You can store memories, thoughts, and ideas in the roots of plants. These can be retrieved at any time, but they can also be heard by other Elemental Thistleclanners.
SKILL 2 Botany You are able to summon up any plant, flower, or fungus and bend them to your will.
SKILL 3 Telephone You can communicate directly with any Elemental Thistleclanner by sending your thoughts through the roots of plants. This can work for long distances with more experienced users.
SKILL 4 Trapeze You can summon strong, sturdy vines to do anything you want. These vines can do anything, like rise up to protect you from attacks or allow you to swing from branch to branch.
SKILL 5 Chameleon You can summon various plants, vines, and trees to cover yourself in a natural camouflage.
SKILL 6 Absorb You are able to leech life from the plants and life around you to give yourself more energy and strength. Be careful however, because absorbing too much energy from the world can leave you nauseous, fatigued, and with a migraine.
SKILL 7 Quicksand You can change the viscosity of the earth below you, such as liquefying dirt or solidifying magma. You are able to trap others with this ability.
SKILL 8 Rock Storm You can summon up a fleet of sharp, pointed rocks to fling at your opponent.
SKILL 9 Biochemistry You can genetically modify plants or even create new species of plants with your earthy knowledge. Theoretically, you could even make a giant Venus Fly Trap.
SKILL 10 Fissure You are able to raise a wave made of earth that you can ride over long distances or use in combat. Using this ability for a long time costs a lot of energy.
SKILL 11 Self-Modification You can turn yourself into any kind of earthy material for a short amount of time, such as rock, dirt, plant, or tree. You can phase through these things as well.
SKILL 12 Familiar Using your earth manipulation abilities, you can create a familiar made completely out of earth, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Forest's Curse You become one with a tree and give yourself access to all the flora around you. Now the entire forest is at your will, but staying like this for too long could permanently fuse you with the tree you merged with.
SKILL 14 Earthquake You summon up an earthquake that crack's the ground and can swallow up many cats in it's path. Using this can instantly fatigue you.
SPIRITUAL POWER TREE Thicketclan's spiritual power tree deals with the manipulation of space.
SKILL 1 Sensory Manipulation You are able to change the sensory feelings of any object. This does not change the object itself, but rather how others experience it. For example, you could could change the smell of a corpse flower to the smell of lavender, but it would still smell awful to anyone unaffected.
SKILL 2 Picnokinesis You can manipulate the density of an object to make it as light as feathers or as heavy as a tree. If you're more experienced, you can use this on yourself too.
SKILL 3 Phasing You can change an object to a solid, liquid, or gas state.
SKILL 4 Sculpting You can change the shape of a inanimate object.
SKILL 5 Ghost Mode You become intangible and can phase through anything, such as going through solid walls or trees.
SKILL 6 Paper Thin You leave the third dimension and flatten yourself to any surface your entire body can fit to. You can move along this surface freely, but your depth perception is nearly nonexistent. Any modification to the surface you're adhering to will show up on you as well.
SKILL 7 Hoard You can now open a pocket of empty space in which you can store objects or items in indefinitely. Your experience can affect the size of this pocket.
SKILL 8 Skeletal You can change the internal size of a hole but keep the external appearance in tact, such as making a tree hollow contain an entire clan territory. The size of this expansion depends on the skill of the user and how much time is spent expanding it.
SKILL 9 Vertigo You can manipulate gravity by lowering it, heightening it, or changing the direction of gravity, which can allow yourself to walk on vertical surfaces.
SKILL 10 Now you're thinking with portals! You can duplicate sections of space and allow yourself to walk through one side of a portal and come out in a completely different place.
SKILL 11 Forcefield You create a field around you that affects anything that comes in contact with a randomly generated ability from your roster.
SKILL 12 Elasticity Your body can become incredibly malleable and stretchy, allowing you to bend yourself into any shape imaginable.
SKILL 13 Mutational Survival You can change your form in such a way that will keep you alive, such a gills for underwater breathing or hollow bones for long falls, but you cannot modify yourself in a cosmetic way. Theoretically, you can survive anything with this, but it drains your energy severely.
SKILL 14 God-Tier You are able to create or erase matter. This ability drains you exhaustively and it is so taxing on your body that you can only use it once every season. While erasing matter is easy, affecting matter already in the world is incredibly difficult.
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Post by aquila on Dec 17, 2017 6:21:45 GMT
lightclan powers ELEMENTAL POWER TREE Lightclan's elemental power tree deals with the manipulation of fire and heat.
SKILL 1 Orb of Fire You are able to summon a tiny ball of fire in order to melt snow or heat yourself up in the colder moons. You can't burn anybody with this, but it can be used for convenience and comfort.
SKILL 2 Body Heat You are able to heat up the air around you and turn yourself into a space heater. With greater practice, you can shoot out jets of hot air from your body.
SKILL 3 Landmine You can create a little trap in the ground by using your abilities. Either you can set it off yourself, or it will explode with the pressure of anyone stepping on it. After a while, it will go away on it's own without any harm.
SKILL 4 Fire Manipulation You can now summon and manipulate fire at any place and at any time with little effort.
SKILL 5 Walking on Coals You can superheat the floor beneath you and give burns to anyone walking on it, but you are immune to it. The length and range of this ability depends on your skill level.
SKILL 6 Smokescreen You summon a flume of smoke that can obscure yourself from your enemy and also cause major fits of coughing. If the other cat stands in the smoke for too long, they can even grow burns or catch a case of blacklung.
SKILL 7 Steaming Hot You can easily boil water and control the steam that it gives off.
SKILL 8 Dragon Forme You can spontaneously combust and turn yourself into complete fire for a few seconds. How long you can stay like this depends on your skill, but being fire for too long can trap you like this. You are also susceptible to anything fire is weak to in this form.
SKILL 9 Grenade By focusing your attention on a specific area, you can create an explosion made of pure kinetic energy.
SKILL 10 Ooh, Burn You can spontaneously create burns on your opponent's body without creating fire. The intensity of the burn depends on your skill level.
SKILL 11 Obliterate You can make anything - or anyone - spontaneously combust and wither away. Lightclan has strictly prohibited anyone from using this ability on another cat in-character.
SKILL 12 Familiar Using your flame manipulation abilities, you can create a familiar made completely out of fire, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Ghost Light You create a flame that is invincible to anything, be it wind or water, and it can also burn through anything. You can keep this flame going as long as your energy allows you to.
SKILL 14 Volcanic Upheaval You can draw up magma from underneath the earth's crust and shoot it through the ground so that it causes it's own eruption. Doing this requires a lot of energy, and can instantly tire out a cat.
SPIRITUAL POWER TREE Lightclan's spiritual power tree deals with the manipulation of light.
SKILL 1 Potential Energy You are able to see and understand how energy works and flows around you. A more experienced user can understand the more intricate details of energy.
SKILL 2 Flashlight You can now, with your understanding of energy, create an actual beam of light that flows from your body.
SKILL 3 Transfer You can now draw energy away from plants or even other cats and infuse it with yourself or allies to make them stronger or give them more motivation and power.
SKILL 4 Will o' Wisp You can now coalesce your energy into an orb of pure light energy to illuminate darkness or lead the way.
SKILL 5 Reflection You can bend the light around you to create multiple mirrors, but maintaining more than one mirror can be very taxing for the inexperienced.
SKILL 6 Camouflague You are able to bend and manipulate the light around you so that you are invisible to the naked eye, but it is very hard to maintain while moving.
SKILL 7 5 Hour Energy You can now drastically absorb energy from other cats or yourself to fatigue them and then boost the energy of yourself or your peers.
SKILL 8 Flashbang You can drop a bomb of compressed energy. When it explodes, it lets out a flash of very bright light, which can briefly or permanently blind a cat, depending on the skill of the user.
SKILL 9 Solar Blade You gather energy from other places and compress it into a tangible claw-like blade that can slice into enemies and possibly burn them, depending on the intensity.
SKILL 10 Infusion You have the ability to draw energy from another cat's power and then infuse that energy into an object, such as taking a Lightclanner's fire powers to permanently heat up an object. The other powers are extremely diluted and weakened, however.
SKILL 11 Leech You create a bubble around you that can sap all living energy from a set radius. It takes a lot of energy to maintain, and the size of the radius depends on your skill.
SKILL 12 Familiar Using your light manipulation abilities, you can create a familiar made completely out of light, which you can control. Each familiar is unique to every cat, but it takes a lot of energy.
SKILL 13 Mind Control You can very briefly transfer your life force to another body in order to control that form. Even so, staying in another body for too long can make you lose a sense of identity and self and your thoughts will eventually merge with the thoughts of the body you controlled.
SKILL 14 Celestial Explosion You create a large, massive ball of raw, controlled energy and release it suddenly. Doing this is much like making a small sun explode and it can destroy everything around you, including yourself. Lightclan has strictly forbidden anyone from using this skill in character.
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